Effects Module
One or more effects can be defined. Currently there are some works in progress
- If adding more then one effect Start and End is not set with defaults, resulting in a crash. Workaround is to set them manually first before selecting the effect
- If there is more then one effect, deleting effects should be from last to first, otherwise unexpected behavior.
List of effects
This list is not complete 🚧
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Rubik's Cube Effect
- Simulates cube sizes from 2x2 to 8x8 on 3D fixtures.
- Demonstrates solving by reversing the initial scramble.
- Option for infinite random turns.
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Game of Life Options
- Infinite Mode: Continuously spawns random cells, preventing the game from ending or repeating.
- Color By Age: Cells spawn green and gradually fade to red as they age.
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Praxis Effect
- This effect has a large range of adjustability based on two oscillating functions: the Macro Mutator and the Micro Mutator.
- Each mutator can be adjusted, with the ability to change the frequency and range of each oscillation. Faster frequency and greater ranges will result in a more frantic effect, whereas smaller frequencies and ranges will result in a more relaxed effect.
- Try looking at wide range for either mutator, while setting the frequency on the other mutator to 0. Start with a low frequency to identify a range that you prefer, then try adding in the other mutator.
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1D Effect Rainbow
- Features speed and scale sliders.
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1D Effect Flow
- Features speed and scale sliders.
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Live Effect
- see Live Effects
Effects
An effect has multiple tags, tags are shown in the drop down. Any tag is possible, not necessarily limited to 1D, 2D, sound, etc
Current tags
┊1D
â–¦ 2D
🧊3D
♪ Audio Volume
♫ Audio Frequency
💫StarLight origin
âš¡FastLed origin
💡WLED origin
💡💫 WLED origin, StarLight enhanced
Dev
See also
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Projections And Mappings : virtual to physical mapping of an effect