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Effects Module

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One or more effects can be defined. Currently there are some works in progress

  • If adding more then one effect Start and End is not set with defaults, resulting in a crash. Workaround is to set them manually first before selecting the effect
  • If there is more then one effect, deleting effects should be from last to first, otherwise unexpected behavior.

List of effects

This list is not complete 🚧

  • Rubik's Cube Effect

    • Simulates cube sizes from 2x2 to 8x8 on 3D fixtures.
    • Demonstrates solving by reversing the initial scramble.
    • Option for infinite random turns.
  • Game of Life Options

    • Infinite Mode: Continuously spawns random cells, preventing the game from ending or repeating.
    • Color By Age: Cells spawn green and gradually fade to red as they age.
  • Praxis Effect

    • This effect has a large range of adjustability based on two oscillating functions: the Macro Mutator and the Micro Mutator.
    • Each mutator can be adjusted, with the ability to change the frequency and range of each oscillation. Faster frequency and greater ranges will result in a more frantic effect, whereas smaller frequencies and ranges will result in a more relaxed effect.
    • Try looking at wide range for either mutator, while setting the frequency on the other mutator to 0. Start with a low frequency to identify a range that you prefer, then try adding in the other mutator.
  • 1D Effect Rainbow

    • Features speed and scale sliders.
  • 1D Effect Flow

    • Features speed and scale sliders.
  • Live Effect

Effects

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An effect has multiple tags, tags are shown in the drop down. Any tag is possible, not necessarily limited to 1D, 2D, sound, etc

Current tags

┊1D

â–¦ 2D

🧊3D

♪ Audio Volume

♫ Audio Frequency

💫StarLight origin

âš¡FastLed origin

💡WLED origin

💡💫 WLED origin, StarLight enhanced

Dev

See also