Skip to content

Live Test Results

15 tests | 12 passed | 3 failed2026-05-06 23:01

Platform: arduino-esp32 3.3.7 (esp32dev) (http://192.168.1.234:80) — version 1.7.0

Summary

Test Description Level Result Checks
test0 Verify infrastructure modules (network, system status) are present; add any that are missing. format ✅ PASS 5/5
test1 Build a Ripples pipeline from scratch: DriverLayer + GridLayout + EffectsLayer + RipplesEffectModule. integration ✅ PASS 18/18
test2 Add a second EffectsLayer (LinesEffectModule) and verify both effects run simultaneously. integration ✅ PASS 8/8
test3 Change GridLayout depth then width and verify the pipeline resizes without crashing. behavioral ✅ PASS 10/10
test4 Verify DeviceDiscoveryModule is running and has discovered at least one peer. integration ✅ PASS 3/3
test5 Art-Net loopback: ArtNetOut on sender DriverLayer, ArtNetIn on receiver EffectsLayer; verify packets_rx > 0. integration ✅ PASS 10/10
test6 GET / returns 200 with gzip-encoded HTML body (frontend bundle embedded in firmware). smoke ✅ PASS 4/4
test7 Two GridLayouts side by side under one DriverLayer: combined extent 8x2, driver ms_per_tick > 0. behavioral ✅ PASS 23/23
scenario_base_pipeline_32x32 Scenario replay: base-pipeline-32x32 behavioral ✅ PASS 11/11
scenario_base_pipeline_64x64 Scenario replay: base-pipeline-64x64 behavioral ❌ FAIL 12/13
scenario_base_pipeline_speed Scenario replay: base-pipeline-speed behavioral ✅ PASS 12/12
scenario_base_pipeline Scenario replay: base-pipeline behavioral ❌ FAIL 10/11
scenario_four_layers Scenario replay: four-layers behavioral ❌ FAIL 13/15
scenario_two_layers Scenario replay: two-layers behavioral ✅ PASS 11/11
scenario_xmas_tree_3d Scenario replay: xmas-tree-3d behavioral ✅ PASS 9/9

Scenarios

Scenarios are replayed via REST against a live server. Steps marked measure wait 1+ s for the scheduler window and collect fps and heap from the API.

On PC, fps and heap show as n/a (sub-µs per tick, below float precision; pal::free_heap_kb() returns 0). Meaningful numbers come from ESP32 runs.

Scenario Step fps heap free (KB)
base-pipeline-32x32 add-ripples 947 131
base-pipeline-32x32 resize-32h 606 114
base-pipeline-64x64 add-ripples 995 132
base-pipeline-64x64 resize-32h 598 114
base-pipeline-64x64 resize-64h 326 95
base-pipeline-speed add-ripples 304 94
base-pipeline-speed speed-slow 298 94
base-pipeline-speed speed-default 293 94
base-pipeline-speed speed-fast 309 90
base-pipeline add-status 17379 143
base-pipeline add-driver 5143 139
base-pipeline add-ripples 291 95
base-pipeline set-speed 281 95
four-layers add-ripples 289 95
four-layers add-lines 254 68
four-layers add-gameoflife n/a n/a
four-layers add-noise n/a 110
two-layers add-ripples n/a 110
two-layers add-lines n/a 110
xmas-tree-3d add-ripples n/a 110

Failures

scenario_base_pipeline_64x64

  • ❌ resize-64h: setControl grid1.height=64 — not found

scenario_base_pipeline

  • ❌ add-ripples: fps 291 >= min 1000 — fps=291 below threshold 1000

scenario_four_layers

  • ❌ add-effects4: addModule EffectsLayer/effects4 — low heap
  • ❌ add-noise: addModule NoiseEffect2D/noise1 — [Errno 54] Connection reset by peer